![]() ![]() Or you can buy all of them when you have enough credits. So you can keep buying and selling ships until you find the one that suits your playstyle. If that's not enough, you can try out different ships whenever you want because you can sell the ships for the same price you bought it for. Same goes for reputation which you gain by doing various activities in the game. Same goes for resources which are used for crafting. So imagine gearing up one type of character and sending equipment/gear to a different character without any problem. Ships in this game are similar to your "characters" in other games. You can freely switch components between ships. Additionally, everything in the game is "account bound", so there is no - "oh, you can only use this on one character and not other". If you are coming from other similar games, you will actually realize the freedom of trying of different things the game provides, and you will likely stop for a second and think - "wait, I can actually try out different things without any penalty?". You don't have to pay any price for choosing one thing and then changing your mind later. In Everspace 2, none of that, you want to try a different build? just choose whatever you want whenever you want (unless you are in active combat of course which makes sense). ![]() On top of that, the deeper you go into the spec tree the price to "respec" keeps going up exponentially and the player ends up feeling like they are now forced to go with whatever they have chosen. Most of these games will fine you for choosing one path and then deciding to "respec" into something else or building your character differently. ![]() Think of another game where you "build" your character using some sort of "specialization" tree. When you play the game you still start to notice little things developers have implemented to make the game "player" friendly. That's rarer than a legendary item you can open from a lootbox which has a 1% chance to drop from another box which is only received when you reach level 113 of a battle pass and own a digital delux edition++.ΔΆ) No predatory/play-time increasing mechanics: On the other hand, for Everspace 2, you buy the game once and you get everything, imagine that in 2023. I am just tired of seeing words like battle pass, delux editions, premium currency, bundles, cosmetic only subscriptions, seasonal pack, xp boosts. And these games are still brimming with micro-transactions in addition to hefty price tag. These games probably have at least 50 times more budget than Everspace 2 and are developed by one of the biggest game dev studios in the world. Why does a single player game need micro-transactions? For example games like Diablo 4. Sometimes when I look at games developed by AAA studios, all I see is how they are riddled with manipulative, metrics driven game mechanics - even single player games. It blows my mind knowing that this is a game made by indie studio having only a handful of people. Long review (to point out certain features of the game I liked most): If you are into looter-shooter and/or space themed games, or want to explore this genre, go for it! I would say 100% worth it. Amazing graphics, catchy soundtracks, extremely smooth and fluid gameplay, simple storyline, no gotcha/predatory mechanics, no micro-transactions. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |