![]() ![]() Now it’s sufficient to post your game through online channels, like Steam or Apple Store. The exponential gaming industry growth is partially due to the fact that these companies don’t have to deal with manufacturing, packaging, shipping, and wholesale. Today, big publishers like Ubisoft, Electronic Arts, and Activision Blizzard benefit from digital distribution in many ways. Unlike now, back in the 2000s, when you wanted to purchase a video game, you had to go to a retail shop. Today, 83% of video game sales happen in the digital world. Statistics on video gaming show that the community chose the games they wanted to play until eventually Steam Greenlight was replaced with Steam Direct. Then the company introduced Steam Greenlight. Although useful for bigger game companies, indie game developers didn’t like it as much. When it started, the platform allowed developers to publish their games on the website for a certain fee and a profit share. There are over 50,000 games available on Steam. Right about that time, large multiplayer online battle arena games, like Dota2, LoL reached high levels of popularity. ![]() MMO stands for massively multiplayer online games, and its boom has been happening since the 2010s. From PC and consoles, we came to the intersection where MMOs are taking over. Despite the recent trends of growth of online gaming, statistics confirm it was there all along, evolving over the course of years. China, Japan, and South Korea are leaders in this category, with the highest segment of gamers out of the entire population. This would mark a surge from around one billion currently. Online gaming audiences will surpass 1.3 billion people by 2025. Similarly, a platform for digital gaming, Roblox, attracted many young gamers craving a spot for digital hangout. Because of this, indie titles such as Fall Guys: Ultimate Knockout and Among Us became extremely popular. As a result, many gamers felt happier and less isolated. ![]() For example, in Europe, the Covid lockdown sparked a feeling that gaming could replace some social activities. ![]() Six in 10 gamers played online multiplayer games more frequently during the pandemic.Īccording to gaming statistics during Covid, the share of new gamers multiplied quickly. In addition to that, it’s estimated that the number of those who play games via PC, consoles, tablets, and smartphones will surpass 3 billion this year and amount to 3.32 billion by 2024.Ģ. As the data from 2021 shows, the number of games in the world was estimated at 2.96 billion. Whether building an empire or catching Pokemons, many of us have downloaded or played some video games in our lifetime. About 3 billion people worldwide play video games. People between 18 and 34 comprise 38% of gamers globally.By 2025, the PC gaming sector alone will accumulate $46.7 billion.There were around 14.1 billion mobile game downloads in the Q1 of 2021.Around 85% of all gaming revenue comes from free-to-play games.In 2021, the consumer spending in the video gaming sector was $60.4billion in the US.83% of video game sales happen in the digital world.Approximately 3 billion people worldwide play video games.They might help you define your next steps or learn more about this exciting field. So, if you want to work in the industry or are simply passionate about games, check out these gaming statistics. Aside from the sheer industry size, its effects are helping shape up entertainment and culture. The biggest share of this is mainly due to the advent of mobile games and, lately, the COVID-19 pandemic. With a worth of around $300 billion, the gaming industry is on a winning streak. ![]()
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